Friday, 17 June 2016

Task 10 - Evaluation

I think that one of the strengths of my Goblin Walk Animation is that I made both the arms and legs move along with the Goblin to make it more realistic. Another strength is that I made the bones a very good size to be able to make the goblins arms and legs move from different points (knee, shin etc) in order to make the walk animation more realistic by giving a wider variety of areas to move and rotate. I did enjoy rigging and animating and i'm pleased with the work I have produced.

However, there were also weaknesses to designing the goblin and rigging it to make it move. One of which was actually rigging the Goblin. I did at some points end up rigging the bones in the wrong direction so when I tried to animate it in layout, the bones did not connect properly so the Goblin became disfigured. I think I could have improved my work if I spent more time on the rigging and animating and paying attention to the detail of the animation, and also making more of the Goblin's body move. 

Overall I am please with my work and feel I have produced good work for my level of skill. If I could change anything I would try to manage my time better work on different tasks at certain times. I could have also tried to find more research and write more information about my own work. 

Thursday, 9 June 2016

Task 9 - Presentation

Task 4 - Production


In this screenshot the Goblin is standing idle. I positioned the camera here so there is a better view of the walking animation and to see what body parts move.


In this screenshot the arms and legs start to move to show that the Goblin is walking. In order to do this I had to move different bones from each individual body part make it realistic.


In this screenshot I made the goblins legs move forward to make it look like he is moving and I also made his arms swing to make it look more like a walking animation.


Task 3 - Storyboard


Task 2 - Puppet Rig


This screenshot shows the goblin model in Modeler. I have added the bones to the Model to make sure that I can move its body parts appropriately. The model was then sent to Layout in order for me to animate the Goblin and make him move.


This screenshot shows the object in layout before I converted the skelegons in order make the Goblin's walking animation work.


In this screenshot I have converted the skelegons so that I could move each individual body part and make the walking animation work better. I could move the arms, legs and head to make the walking animation more realistic.

Task 1 - Schedule