Thursday, 9 June 2016

Task 2 - Puppet Rig


This screenshot shows the goblin model in Modeler. I have added the bones to the Model to make sure that I can move its body parts appropriately. The model was then sent to Layout in order for me to animate the Goblin and make him move.


This screenshot shows the object in layout before I converted the skelegons in order make the Goblin's walking animation work.


In this screenshot I have converted the skelegons so that I could move each individual body part and make the walking animation work better. I could move the arms, legs and head to make the walking animation more realistic.

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